I am constantly amazed by how linkedin is still hanging around . . . . . . sort of like trying to get dog crap off the bottom of your shoe. And lately it seems like the dog crap is self multiplying into a mound that you just have to put up with, even though it smells to high heaven.
There's worse things out there than content that is generated off rpg games. They involve a bit of structure, rules, hopefully a good kernel of an idea and then you throw random human brains into the mix. Seems like they are perfect for novel adaptations. When i was a whipper snapper i loved the dragonlance books . . . . as an adult not so much, but thats okay, they hold a special place. The malazan book of the fallen books were also based on an rpg. They were amazing and much more involved. I feel like fantasy was the progenitor of rpg (or at least was the thing that made it take off). When we were young, my mates and I developed a vietnam war based game. Did a few campaigns but life got in the way. We invested a fair bit of time into it and used the DnD ruleset as the basis. The setting up was probably the main chunk of the time we spent!
The fact that LinkedIn's submission to the inquiry on the under 16s social media ban was to argue that they should be exempted from the ban because they're too boring for under 16s says a lot.
bahaha. Sounds like a desperate marketing ploy "if we tell all the kiddies that this isnt the place for them, then we'll get them in droves. We'll be the biggest growing social media platform!"
These cross-media ideas can be amazing. A long time ago (over a decade) the gaming studio Creative Assembly was going to release their TotalWar:Rome game and they had some marketing budget left over and asked the team at Extra Credits (gaming nerds with a passion for critical analysis) if they wanted to make videos to teach history about Rome. Didn't have to mention them or the game. The result was a joy to watch. https://www.youtube.com/watch?v=EbBHk_zLTmY
I am constantly amazed by how linkedin is still hanging around . . . . . . sort of like trying to get dog crap off the bottom of your shoe. And lately it seems like the dog crap is self multiplying into a mound that you just have to put up with, even though it smells to high heaven.
There's worse things out there than content that is generated off rpg games. They involve a bit of structure, rules, hopefully a good kernel of an idea and then you throw random human brains into the mix. Seems like they are perfect for novel adaptations. When i was a whipper snapper i loved the dragonlance books . . . . as an adult not so much, but thats okay, they hold a special place. The malazan book of the fallen books were also based on an rpg. They were amazing and much more involved. I feel like fantasy was the progenitor of rpg (or at least was the thing that made it take off). When we were young, my mates and I developed a vietnam war based game. Did a few campaigns but life got in the way. We invested a fair bit of time into it and used the DnD ruleset as the basis. The setting up was probably the main chunk of the time we spent!
The fact that LinkedIn's submission to the inquiry on the under 16s social media ban was to argue that they should be exempted from the ban because they're too boring for under 16s says a lot.
bahaha. Sounds like a desperate marketing ploy "if we tell all the kiddies that this isnt the place for them, then we'll get them in droves. We'll be the biggest growing social media platform!"
That was a cracking first chapter. When do we get more?
They’re paying upfront so it will be finished before Christmas
These cross-media ideas can be amazing. A long time ago (over a decade) the gaming studio Creative Assembly was going to release their TotalWar:Rome game and they had some marketing budget left over and asked the team at Extra Credits (gaming nerds with a passion for critical analysis) if they wanted to make videos to teach history about Rome. Didn't have to mention them or the game. The result was a joy to watch. https://www.youtube.com/watch?v=EbBHk_zLTmY